
- #Autodesk game engine code used how to
- #Autodesk game engine code used install
- #Autodesk game engine code used software
- #Autodesk game engine code used code
- #Autodesk game engine code used windows
#Autodesk game engine code used install
After the plug-in is uninstalled, some files might be left behind at the install location.Search for Unreal Live Link for Autodesk Maya.
#Autodesk game engine code used windows
#Autodesk game engine code used how to
Back version support enables the plug-in to be used with Maya 2018 through Maya 2022.įor more details on how to connect Maya to Unreal, see Connecting Unreal Engine 4 to Maya with Live Link or How to use Unreal® Live Link for Autodesk® Maya® plug-in. To learn more about the plug-in features, see the videos on the Maya Learning Channel.Scene timecode is streamed to Unreal as metadata, allowing play head synchronization between Maya and Unreal.Lighting adjustments including color, intensity, cone angle, and penumbra angle are supported.Camera attributes including transforms, angle of view, focal length, film gate, camera aperture, film aspect ratio, depth of field, focus distance, and fStop are supported.BlendShapes are supported, enabling you to make changes to characters such as facial expressions and lip syncing, and see them in-context in Unreal.Joint hierarchy transforms can be connected, allowing for character to character animation streaming.The new streamlined interface lets you easily define and manage which Maya assets will be streamed to Unreal.A simplified installation experience allows you to get up-and-running in a matter of minutes.
#Autodesk game engine code used code
The source code is available under the MIT license in GitHub here.The Unreal Engine version is selected through a new drop-down menu in the UI. Support for Unreal Engine 5.0 and 4.27.When live linking a skeleton joint from Maya to Unreal, you can choose to stream any keyframed custom attributes. Whether you’re working between the two tools in a virtual production environment or building your next game, you can now work on character assets in Maya and see previews of your work reflected immediately in Unreal, as you make changes. Users who are already subscribed to Maya LT will get access to Stingray for free.The Unreal Live Link plug-in makes it possible to stream animation data from Maya to Unreal in real time.

“Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community.”Īutodesk Stingray is set to release in just over two weeks on August 19, and it will be available for a subscription fee of $30 a month. “Between augmented reality, virtual reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers,” Autodesk senior vice president, Media and Entertainment, Chris Bradshaw said in a statement. Because of this, it is a toolset already used or understood by a wide variety of game developers, and its inclusion into Stingray’s native support could make for a smooth transition to the engine for many users. Maya has been one of the leading animation programs in the industry for nearly 20 years now, and it is still taught to most 3D animation students as part of their normal coursework.

live linked cameras, one-click asset updating, and shared materials make it easier than ever to get content into stingray.” They added, “An unprecedented level of interoperability between Maya LT, Maya, 3DS Max and the Stingray game engine make it easier for artists and developers to build their 3D content. “In addition to the core rendering technology, Stingray includes an variety of features that help creative directors achieve the exact look and feel of their game, like physically-based materials, a high performance reflection system, post-processed visual effects, an advanced particle system, and lightmap baking.” “Designed for the most visually demanding games of today and tomorrow, Stingray offers a powerful rendering system that can deliver superb visuals,” Autodesk said on its website.

#Autodesk game engine code used software
Design software company Autodesk Inc has unveiled its new game engine, a cross-platform development suite called Stingray that integrates with Autodesk’s own modelling and animation software.Īutodesk had first announced plans to create its own game engine at this year’s Game Developers Conference in San Francisco, and Stingray is aimed at developers who already use Autodesk’s other design suites such as Maya and 3DS Max.
